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We're breaking down gaming performance into two categories: Traditional rasterization games, and ray tracing games. Each game has four test settings, though for the B570 we're largely going to ignore the 4K ultra results. We also have the overall performance geomean, the rasterization geomean, and the ray tracing geomean.
We'll start with the rasterization suite of 16 games, because that's arguably still the most useful measurement of gaming performance, particularly for a budget GPU like the Arc B570. Each game has four charts, ordered by how we would rate their importance. For the B570, the order will be 1080p ultra, 1080p medium, 1440p ultra, and (just for laughs) 4K ultra.
Our overall rasterization results pretty much inform our opinion of the Arc B570. It achieves performance parity with the old RTX 3060 12GB, with worse 1% low results (i.e. drivers most likely). It's a bit faster than the 3060 at 1080p medium, basically tied at 1440p ultra, and 4K ultra performance struggles at best.
Give the price, looking more closely at 1080p gaming makes sense. AMD's cheaper RX 6600 wins in a few games, but the B570 easily outclasses it overall. It's 29% faster than the 6600 at 1080p ultra, and 14% faster at 1080p medium. And if you care, it's also 45% faster at 1440p ultra and 34% faster at 4K ultra. Is that worth the additional $30 in price? We think so.
Against the RX 7600, performance is a bit of a wash. Arc B570 leads by 10% at 1080p ultra, but falls 10% behind at 1080p medium. It gets pyrrhic victories at 1440p and 4K as well, leading by 23–24 percent overall, if that matters to you. But in this case, Arc B570 costs $30 less (at the time of writing, assuming MSRP pricing on the B570), so that's another easy win.
But what about the Arc B580? It costs $30 more, in theory — prices are jacked up right now. That's 14% more money, for 18% more performance at 1080p ultra, 13% higher performance at 1080p medium, and it's 22% faster at 1440p ultra. 4K ultra really wants more than the B570's 10GB of VRAM, and so the B580 ends up being 51% faster there.
Below are the individual rasterization results, in alphabetical order with limited commentary.
Assassin's Creed Mirage uses the Ubisoft Anvil engine and DirectX 12. It's an AMD-promoted game as well, though these days that doesn't necessarily mean it always runs better on AMD GPUs. It could be CPU optimizations for Ryzen, or more often it just means a game has FSR2 or FSR3 support — FSR2 in this case. It also supports DLSS and XeSS upscaling.
The B570 falls well behind the RX 7600 here, at least at 1080p. It does win at 1440p, however, and still manages a very playable 68 FPS in that case. Upscaling could make 4K run fine as well.
Baldur's Gate 3 is our sole DirectX 11 holdout — it also supports Vulkan, but that performed worse on the GPUs we checked, so we opted to stick with DX11. Built on Larian Studios' Divinity Engine, it's a top-down perspective game, which is a nice change of pace from the many first person games in our test suite.
The Arc B570 (and B580) really underperform here. We speculated that it was related to drivers, but that's a month ago and after four new drivers we still haven't a significant performance improvement. Even the RX 6600 generally beats the B570 here.
Black Myth: Wukong is one of the newer games in our test suite. Built on Unreal Engine 5, with support for full ray tracing as a high-end option, we opted to test using pure rasterization mode. Full RT may look a bit nicer, but the performance hit is quite severe. (Check our linked article for our initial launch benchmarks if you want to see how it runs with RT enabled.)
The Battlemage GPUs continue to underperform in Black Myth Wukong. We don't have a clear explanation as to what's going on, but it's one of a few games where Intel's GPU drivers still need work.
Dragon Age: The Veilguard uses the Frostbite engine and runs via the DX12 API. It's one of the newest games in my test suite, having launched this past Halloween. It's been received quite well, though, and in terms of visuals I'd put it right up there with Unreal Engine 5 games — without some of the LOD pop-in that happens so frequently with UE5.
The B570 basically ties the RTX 3060 at 1080p, with only the 7600 XT and B580 beating it at 1440p (at least among the tested GPUs — there are lots of faster cards not included in these charts).
Final Fantasy XVI came out for the PS5 last year, but it only recently saw a Windows release. It's also either incredibly demanding or quite poorly optimized, but it does tend to be very GPU limited. Our test sequence consists of running a path around the town of Lost Wing.
None of the tested GPUs do very well in Final Fantasy XVI. The 7600 XT takes the top spot at 1080p and 1440p, but the B570 is only somewhat playable at 1080p ultra.
We've been using Flight Simulator 2020 for several years, and there's a new release below. But it's so new that we also wanted to keep the original around a bit longer as a point of reference. We've switched to using the 'beta' (eternal beta) DX12 path for our testing now, as it's required for DLSS frame generation even if it runs a bit slower on Nvidia GPUs (not that we're using framegen).
The B570 comes in slightly behind the RX 7600 at 1080p and 1440p, but ahead of the RTX 4060. It's interesting that the Nvidia GPUs don't do too well here, possibly because of DX12.
Flight Simulator 2024 tends to struggle on 8GB cards at the ultra setting, and the B570 comes out ahead of the 4060 again at 1080p. AMD's RX 7600 and 6600 really struggle here, except at 1080p medium.
God of War Ragnarök released for the PlayStation two years ago and only recently saw a Windows version. It's AMD promoted, but it also supports DLSS and XeSS alongside FSR3. We ran around the village of Svartalfheim, which is one of the most demanding areas in the game that we've encountered.
The B570 underperforms in this game, falling behind the RTX 3060 at all four settings (not that 4K is really viable). It's not VRAM capacity either, as the 4060 does fine at 1440p and below.
Hogwarts Legacy came out in early 2023, and it uses Unreal Engine 4. Like so many Unreal Engine games, it can look quite nice but also has some performance issues with certain settings. Ray tracing in particular can bloat memory use and tank framerates, so we've opted to test without ray tracing.
The B570 lands between the RTX 4060 and RTX 3060, and this is one of the games where Nvidia's older GPU takes the lead over the newer model. Chalk that up to VRAM capacity.
Horizon Forbidden West is another two years old PlayStation port, using the Decima engine. The graphics are good, though I've heard at least a few people that think it looks worse than its predecessor — excessive blurriness being a key complaint. But after using Horizon Zero Dawn for a few years, it felt like a good time to replace it.
The B570 lands closer to the B580 here than in many of the other games, though performance tanks hard at 4K ultra. Minimum FPS isn't that great on the B570 either, though the latest drivers did improve the B580 performance consistency.
The Last of Us, Part 1 is another PlayStation port, though it's been out on PC for about 20 months now. It's also an AMD promoted game, and really hits the VRAM hard at higher quality settings. The B570 struggles here at ultra settings, falling to the bottom of the charts. At medium settings, it comes out just behind the RX 7600 and ahead of the RTX 3060. It's interesting that the RTX 4060 doesn't seem to be bothered much by only having 8GB of VRAM.
A Plague Tale: Requiem uses the Zouna engine and runs on the DirectX 12 API. It's an Nvidia promoted game that supports DLSS 3, but neither FSR or XeSS. (It was one of the first DLSS 3 enabled games as well.)
The B570 trades blows with the older A770 across our test settings. It also swaps spots with the 4060 a few times. AMD's 7600 and 7600 XT do pretty well here for an Nvidia promoted game.
Stalker 2 is another Unreal Engine 5 game, but without any hardware ray tracing support — the Lumen engine also does "software RT" that's basically just fancy rasterization as far as the visuals are concerned, though it's still quite taxing. VRAM can also be a serious problem when trying to run the epic preset, with 8GB cards struggling at most resolutions.
The B570 trails the RTX 3060 at 1080p, takes a slight lead at 1440p, and then performance collapses at 4K. It's basically only sufficient for native 1080p, though, and needs upscaling for 1440p to be viable.
Star Wars Outlaws uses the Snowdrop engine and we wanted to include a mix of options. Outlaws also happens to be one of the games where we've had the most difficulty on Arc GPUs, with continued rendering errors on the B580 and B570 even with the latest drivers. Crashes still occur with Battlemage as well.
Despite the stability issues, the B570 does beat the RX 7600 XT and below from AMD, and performance isn't too far off the RTX 4060 at 1440p and below. Only 1080p is really playable without upscaling.
Starfield uses the Creation Engine 2, an updated engine from Bethesda where the previous release powered the Fallout and Elder Scrolls games. It's another fairly demanding game, and we run around the city Akila, which is one of the more taxing locations in the game.
The B570 struggles here again, just like the B580. It's mostly playable at 1080p ultra, but 1% lows are in the teens, with lots of micro-stuttering.
Wrapping things up, Warhammer 40,000: Space Marine 2 is yet another AMD promoted game. It runs on the Swarm engine and uses DirectX 12, without any support for ray tracing hardware. We use a sequence from the introduction, which is generally less demanding than the various missions you get to later in the game but has the advantage of being repeatable and not having enemies everywhere.
The B570 beats the RTX 3060 but trails the 4060 and RX 7600. It's also faster than the RX 6600, though, so as a budget option it's not too bad.
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Prev Page Intel Arc B570 Test Setup Next Page Intel Arc B570 Ray Tracing Gaming PerformanceJarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.
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Gururu If this becomes more available than the b580, I would happily put this into my little brother or sister's new build. $200-250 is absolutely budget and I guess the performance is better than integrated solutions.Reply -
GenericUser2001 Any thoughts on doing a performance test of this and the B580 using a more budget processor? Quite a few other websites have been retesting the B580 and found that it has some sort of driver overhead issues, and when paired with more modest CPU like a Ryzen 5600 the B580 often ends up falling behind a Radeon 7600 or Geforce 4060 on the same games it leads in when paired with a high end CPU.Reply -
Elusive Ruse Thanks for the review Jarred, I like that you don’t skip higher resolutions and RT which might not be as relevant for a budget GPU but in my opinion they offer good insight on overall improvement gen-on-gen.Reply
The price point is pretty good and I think many buyers would rather buy a new release with potential to get higher performance in the future with better drivers than buying a used card or an older generation card for the same money and performance. -
das_stig am I misinterpreting the chart or why buy a B5x0 when the A7x0 is superior in most things including price, except for extra wattage and boost clock?Reply -
Notton
If you're looking at the same charts I am looking at, yes.das_stig said:am I misinterpreting the chart or why buy a B5x0 when the A7x0 is superior in most things including price, except for extra wattage and boost clock?
B570 > A750, B580 > A770 at a majority of games.
There are some exceptions where this flips around on some settings, like TLoU 1080p ultra, but reverts to B570 being dominant at 1080p medium. -
eye4bear Day before yesterday I managed to order and pick-up after work one of only 3 B580s at the Miami Micro Center, and the other two were gone yesterday on their web-site. Worked late last evening, so haven't had a chance yet to install it. Replacing an Arc A380. If I find out anything interesting, will let you all know.Reply -
JarredWaltonGPU
It all takes time, the one thing I definitely don't have right now. There's a reason RTX 3050 isn't in the charts either. LOL. But eventually, it's something I'd like to investigate... and will probably be stale before I could get around to it. Because it's time to start testing the extreme GPUs in preparation for RTX 5090 and 5080. And after that? The high-end cards in preparation for RTX 5070 Ti and 5070, plus RX 9070 XT and 9070.GenericUser2001 said:Any thoughts on doing a performance test of this and the B580 using a more budget processor? Quite a few other websites have been retesting the B580 and found that it has some sort of driver overhead issues, and when paired with more modest CPU like a Ryzen 5600 the B580 often ends up falling behind a Radeon 7600 or Geforce 4060 on the same games it leads in when paired with a high end CPU.
I should have more ability to do off the beaten path testing in about two months, in other words. <sigh> But it's good to be busy, even if we don't have enough time between getting cards and the launch dates. -
-Fran- Thanks for the comprehensive data as always, Jarred.Reply
And kind of sad the conclusion from most people reviewing it is: "well, the B580 is the better pick if you can find it at MSRP". I wonder if Intel can make this card hit a lower price point? I mean, without actually losing money. Sounds tricky to do.
And I'm surprised OBS didn't work for you. I would have imagined they'd be exposing the capabilities of Battlemage the same way as Alchemist for the encoders. Well, I hope a patch is coming, since that's a big miss for me at least :(
Regards. -
rluker5 I've got a B580 and noticed a couple of bugs in overclocking.Reply
1. my PC doesn't like to wake from sleep with an overclock applied to the B580. It will wake, not be happy and restart which turns off the oc. No problem if no oc. I am running a pretty heavy undervolt on my 13900kf and it is stable in everything else, but maybe is giving this particular boot issue. Also not a fresh OS install.
2. The ram oc usually doesn't take 21 Gbs right away. I have to do 20, sometimes 20.1 then it takes 21 and the change shows up in GPUZ and everything else.
I just thought of the ram oc finickyness reading this article and how I would want to oc vram if I had a B570. Hopefully few others have these issues but I'm seeing them so I brought them up.
Also my B580 has been a bunch faster than my A750 in the few games I've played on it.